Change Log - Age of Empires II
By MasterMen

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- 0.1 Update 3 [F] (19.09.2019 19:12) (indev)
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Main:
  - Rewritten Main Menu
  - Optimized Map Editor (Using "magic()") (Thx Exnonull)
  - Optimized Game Script (Using "magic()")
  - Limits are changable now (Look at Limit.cfg) (I recommend to Delete every SCN data after limits change to use them)
  - New Limits (16, 24)
  - New Option page "Debug" (Dev options)
  - Fixed Scrolling (Those Black Lines while Scroll) (Thx Exnonull)
  - Added a GamePanel for each Civilization

Options:
  Game:
    - Scroll Map and Cursor Speed are fixed
  Debug:
    - Show FPS (ON/OFF)
    - Show Object ID (ON/OFF)
    - Get Information about your actions (Count of runnings) (ON/OFF)
    - Debug Text (How many objects are shown, exists...) (ON/OFF)

CustomMap.lua:
  - Now you can see a "Prefix" of the Updates

EditorMenu.lua:
  - Selectors have been updated to a yellow-gray line

Editor:
  - Added a Menu (Test, Map Info, Controls Save, Save And Exit, Exit, Cancel)
  - Added a "Player" Page (Now you can change Team Color, Civilization and Resources) (Hold L Trigger and Press left or right to add or remove 25 Resources)
  - Added a "Move Everything Mode" (Hold Circle + Direction Buttons)

Limits:
  - Villager - 16
  - Militia - 16
  - Town Center - 16
  - House - 16
  - Berry - 16
  - Tree - 24
  - Gold - 16
  - Stone - 16

Objects:
  - House Type A - c (Allowed to place)
  - Berry Type A - C (Allowed to place)
  - Oak Type D, Type E
  - Gold Type B - G
  - Stone Type C - G

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- 0.1 Update 3 (31.12.2018 18:00) (indev)
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Main:
  - Map Editor
  - Optimized a little
  - Options
  - Some Graphic Changes
  - Better Looking Main Menu
  - Signs Have Been Changed
  - Credits

Options:
  Game:
    - Scroll Sensitivity Change (5 - 12 Pixels)
    - Cursor Sensitivity Change (1 - 2 - 3)
  Sounds:
    - Sounds (ON/OFF)
    - Nature Sounds (ON/OFF)
    - Unit Sounds (ON/OFF)
    - Buildings Sounds (ON/OFF)

Editor:
 - Max objects counter in the Right-Up corner of the screen
  Map Page:
    - Ability to change World Theme (Grass - Snow - Desert)
  Objects Page:
    - All Objects in game are summonable (Except Mineral and null)
    - All Objects in game are deletable

Others:
  - Re-Written some parts of code
  - Re-Written "New Game" Temp Save
  - STATS.LOG is Counting How Many Times You're Running MainMenu
  - "Functions.lua" has been created. Every code in "Storage.Lua" has been replaced to "Functions.lua"
  - Created ClearRAM() Function to Optimize The Game
  - Additional music track, which will play after first music track in main menu
  - Updated "SaveGame" function, added ability to save game on your Slot


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- 0.1 Update 2 (8.08.2018) (indev)
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Main:
  - More Objects
  - Civilizations
  - Music and Music-like Sounds
  - Scenarios Storage (only up to 3 files)
  - Some Graphic Changes
  - New secrets
  - 2 Different Types of villagers

Objetcs:
  - Militia
  - House
  - Tree
  - Forage Bush
  - Gold Mine
  - Stone

Others:
  - Re-Written Code
  - Fade Function
  - Re-Written Saving-Sytsem


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- 0.1 Update 1 (31.12.2017) (indev)
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Initial Release (Thx Exnonull)

Main:
  - Map Scrolling
  - 2 Villagers
  - 1 Town Center
  - Villager Selection
  - Game Menu
  - Saving System
  - Creating Game