--[[
*					AOE II by MasterMen in 2019
*			   an Age Of Empires 2 PSP Saved Map file
*				
*						 Scenario
*					  
--]]

Scenario = {
	Name = "Map1",
	DT1 = "Saved Game",
	DT2 = "",
	DT3 = "",
	MapGenre = "Normal",
	Difficult = "None",
	Version = 0.1,
	Update = 3,
	Prefix = "[F]",
}

Global = {

	World = {
		Pop = 0,
		Theme = "Grass",
	},

	Player = {
		Wood = 0,
		Food = 0,
		Stone = 0,
		Gold = 0,
		Pop = 0,
		MaxPop = 0,
		Color = "Blue",
		NickCol = nil,
		Nick = "Player",
		Civ = "Britons",
		Age = "Dark Age",
		Score = 0,
		TeamScore = 0,

		TC = {
			Cost = {
				Wood = 0,
				Food = 0,
				Gold = 0,
				Stone = 0,
			},
			MaxHP = 2400,
			Att = 5,
			Pop = 1,
		},
		House = {
			Cost = {
				Wood = 0,
				Food = 0,
				Gold = 0,
				Stone = 0,
			},
			MaxHP = 500,
			Pop = 1,
		},
		Villager = {
			Cost = {
				Wood = 0,
				Food = 0,
				Gold = 0,
				Stone = 0,
			},
			MaxHP = 50,
			MaxInv = 10,
			Att = 3,
			Speed = 2,
		},
		Militia = {
			Cost = {
				Wood = 0,
				Food = 0,
				Gold = 0,
				Stone = 0,
			},
			MaxHP = 50,
			Att = 3,
			Speed = 3,
		},
	},
}

function LoadObj()

Villager = {}
Villager[1] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[2] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[3] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[4] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[5] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[6] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[7] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[8] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[9] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[10] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[11] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[12] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[13] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[14] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[15] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}
Villager[16] = {MaxHP = Global.Player.Villager.MaxHP, HP = 50, Attack = Global.Player.Villager.Att, Speed = Global.Player.Villager.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Wood = 0, Gold = 0, Stone = 0, Food = 0, Exists = false, Selected = false, Type = 1, IMG = spr.uni.VillagerMale.Down, X = 0, Y = 0}

Militia = {}
Militia[1] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[2] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[3] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[4] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[5] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[6] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[7] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[8] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[9] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[10] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[11] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[12] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[13] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[14] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[15] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}
Militia[16] = {MaxHP = Global.Player.Militia.MaxHP, HP = 50, Attack = Global.Player.Militia.Att, Speed = Global.Player.Militia.Speed, Target = nil, LastTarget = nil, TarX = 0, TarY = 0, Follow = false, Exists = false, Selected = false, IMG = spr.uni.Militia.Down, X = 0, Y = 0}

TownCenter = {}
TownCenter[1] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[2] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[3] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[4] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[5] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[6] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[7] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[8] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[9] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[10] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[11] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[12] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[13] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[14] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[15] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}
TownCenter[16] = {MaxHP = 2400, HP = 2400, Builded = false, Selected = false, IMG = spr.build.TC.Dark, X = 0, Y = 0}

House = {}
House[1] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[2] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[3] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[4] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[5] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[6] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[7] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[8] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[9] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[10] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[11] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[12] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[13] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[14] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[15] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}
House[16] = {MaxHP = Global.Player.House.MaxHP, HP = 500, Builded = false, Selected = false, IMG = spr.build.House.DarkTy1, X = 0, Y = 0}

Mineral = {}
Mineral[1] = {MaxGold = 1250, Gold = 1250, Exists = false, Selected = false, IMG = spr.res.Crystal.Ty1, X = 0, Y = 0}

Tree = {}
Tree[1] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[2] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[3] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[4] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[5] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[6] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[7] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[8] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[9] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[10] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[11] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[12] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[13] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[14] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[15] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[16] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[17] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[18] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[19] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[20] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[21] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[22] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[23] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}
Tree[24] = {MaxWood = 450, Wood = 450, Exists = false, Selected = false, IMG = spr.res.Tree.Oak1, X = 0, Y = 0}

Berry = {}
Berry[1] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[2] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[3] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[4] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[5] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[6] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[7] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[8] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[9] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[10] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[11] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[12] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[13] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[14] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[15] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}
Berry[16] = {MaxFood = 450, Food = 450, Exists = false, Selected = false, IMG = spr.res.Food.Ty1, X = 0, Y = 0}

Gold = {}
Gold[1] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[2] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[3] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[4] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[5] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[6] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[7] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[8] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[9] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[10] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[11] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[12] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[13] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[14] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[15] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}
Gold[16] = {MaxGold = 500, Gold = 500, Exists = false, Selected = false, IMG = spr.res.Gold.Ty1, X = 0, Y = 0}

Stone = {}
Stone[1] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[2] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[3] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[4] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[5] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[6] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[7] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[8] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[9] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[10] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[11] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[12] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[13] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[14] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[15] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}
Stone[16] = {MaxStone = 500, Stone = 500, Exists = false, Selected = false, IMG = spr.res.Stone.Ty1, X = 0, Y = 0}

end