2024-11-12 01:53:11,901 - Setting SDL Hint to Allow Joystick Background Events
2024-11-12 01:53:11,939 - RunGame() Begin
2024-11-12 01:53:12,382 - Creating Game.
2024-11-12 01:53:12,864 - Attempting to load Settings.xml
2024-11-12 01:53:13,101 - Initializing settings data.
2024-11-12 01:53:13,104 - Initializing Settings Data.
2024-11-12 01:53:13,104 - Initializing control mappings.
2024-11-12 01:53:13,105 - Creating Graphics object.
2024-11-12 01:53:13,109 - Creating Graphics Device Manager.
2024-11-12 01:53:13,157 - Requesting fullscreen: 1280 x 720
2024-11-12 01:53:13,159 - Device Status: Normal
2024-11-12 01:53:13,159 - Presentation parameters: 1280 x 720
2024-11-12 01:53:13,160 - 	SurfaceFormat: Color,  DepthStencilFormat: None
2024-11-12 01:53:13,160 - 	Presentation Interval: One,  RenderTargetUsage: DiscardContents
2024-11-12 01:53:13,160 - 	VSync: True
2024-11-12 01:53:13,168 - Creating global Content Manager.
2024-11-12 01:53:13,169 - Initializing Trophy Manager.
2024-11-12 01:53:13,181 - Initializing Leaderboard Manager.
2024-11-12 01:53:13,183 - Initializing Factories.
2024-11-12 01:53:13,313 - Initializing Secret Worlds.
2024-11-12 01:53:13,446 - Initializing language.
2024-11-12 01:53:14,389 - Initializing Audio.
2024-11-12 01:53:14,464 - Done creating Game.
2024-11-12 01:53:14,490 - Loading content.
2024-11-12 01:53:14,495 - Loading audio content.
2024-11-12 01:53:15,566 - LoadContent: Reapplying Graphics Settings.
2024-11-12 01:53:15,568 - Requesting fullscreen: 1280 x 720
2024-11-12 01:53:15,568 - Device Status: Normal
2024-11-12 01:53:15,568 - Presentation parameters: 1280 x 720
2024-11-12 01:53:15,568 - 	SurfaceFormat: Color,  DepthStencilFormat: None
2024-11-12 01:53:15,569 - 	Presentation Interval: One,  RenderTargetUsage: DiscardContents
2024-11-12 01:53:15,569 - 	VSync: True
2024-11-12 01:53:15,569 - Creating sprite batch
2024-11-12 01:53:15,632 - Setting static data colors.
2024-11-12 01:53:15,633 - Done setting static data colors.
2024-11-12 01:53:15,636 - Creating render target PostBuffer1, 480 x 270
2024-11-12 01:53:15,637 - Creating render target PostBuffer2, 480 x 270
2024-11-12 01:53:15,637 - Creating render target PostBuffer3, 960 x 540
2024-11-12 01:53:15,638 - Creating render target PostBuffer4, 960 x 540
2024-11-12 01:53:15,638 - Creating render target FinalCompositeBuffer, 960 x 540
2024-11-12 01:53:15,639 - Creating render target UIBuffer, 480 x 270
2024-11-12 01:53:15,640 - Creating shader Shaders/THBlurShader
2024-11-12 01:53:15,716 - Creating shader Shaders/THColorCorrectionShader
2024-11-12 01:53:15,734 - Creating shader Shaders/THScanlineShader
2024-11-12 01:53:15,772 - Creating shader Shaders/THHallucinationShader
2024-11-12 01:53:15,978 - Creating shader Shaders/THBackgroundShader
2024-11-12 01:53:16,154 - Creating shader Shaders/THSpriteShader
2024-11-12 01:53:16,227 - Creating shader Shaders/THUIShader
2024-11-12 01:53:16,479 - (0): Void Initialize()(): Initializing save data.
2024-11-12 01:53:16,526 - Creating render target TitleState_DrawBuffer, 480 x 270
2024-11-12 01:53:16,906 - Initializing Input.
2024-11-12 01:53:16,976 - Initializing language.
2024-11-12 01:53:17,221 - Finished loading content.
2024-11-12 01:53:17,233 - Gamepad connected; current index: One; GUID: 5e048e02
2024-11-12 01:53:28,472 - Creating render target SelectSaveGameState_DrawBuffer, 480 x 270
2024-11-12 01:53:28,603 - Attempting to load Save0.sav
2024-11-12 01:53:28,683 - (0): Void Initialize()(): Initializing save data.
2024-11-12 01:53:28,837 - Attempting to load Save1.sav
2024-11-12 01:53:28,890 - Attempting to load Save2.sav
2024-11-12 01:53:31,843 - Creating render target DrawBuffer, 480 x 270
2024-11-12 01:53:31,844 - Creating render target PostBuffer1, 480 x 270
2024-11-12 01:53:31,845 - Creating render target DistortionBuffer, 480 x 270
2024-11-12 01:53:31,850 - Creating render target CellularAutomata1, 128 x 128
2024-11-12 01:53:31,850 - Creating render target CellularAutomata2, 128 x 128
2024-11-12 01:53:31,851 - Creating shader Shaders/THCellularAutomataShader
2024-11-12 01:53:31,899 - Initializing CA data.
2024-11-12 01:53:31,903 - Finished initializing CA data.
2024-11-12 01:53:31,915 - Creating shader Shaders/THTraceShader
2024-11-12 01:53:32,016 - Creating shader Shaders/THTileShader
2024-11-12 01:53:32,055 - Creating shader Shaders/THDamageableTileShader
2024-11-12 01:53:32,086 - Creating shader Shaders/THGlitchableTileShader
2024-11-12 01:53:32,284 - Creating shader Shaders/THCreatureShader
2024-11-12 01:53:32,645 - Creating shader Shaders/THRandomizedGridShader
2024-11-12 01:53:32,778 - Creating shader Shaders/THDistortionShader
2024-11-12 01:53:32,794 - Creating shader Shaders/THItemShader
2024-11-12 01:53:32,822 - Creating shader Shaders/THLaserShader
2024-11-12 01:53:34,387 - Loading area Area4
2024-11-12 01:53:34,951 - Creating render target CellularAutomata1, 128 x 128
2024-11-12 01:53:34,952 - Creating render target CellularAutomata2, 128 x 128
2024-11-12 01:53:34,952 - Creating shader Shaders/THCellularAutomataShader
2024-11-12 01:53:34,953 - Initializing CA data.
2024-11-12 01:53:34,972 - Finished initializing CA data.
2024-11-12 01:53:34,974 - Creating render target CellularAutomata1, 128 x 128
2024-11-12 01:53:34,974 - Creating render target CellularAutomata2, 128 x 128
2024-11-12 01:53:34,974 - Creating shader Shaders/THCellularAutomataShader
2024-11-12 01:53:34,975 - Initializing CA data.
2024-11-12 01:53:34,976 - Finished initializing CA data.
2024-11-12 01:53:34,979 - Creating render target CellularAutomata1, 128 x 128
2024-11-12 01:53:34,980 - Creating render target CellularAutomata2, 128 x 128
2024-11-12 01:53:34,980 - Creating shader Shaders/THCellularAutomataShader
2024-11-12 01:53:34,980 - Initializing CA data.
2024-11-12 01:53:34,982 - Finished initializing CA data.
2024-11-12 01:53:35,796 - Creating render target TileSetRenderTarget, 512 x 1024
2024-11-12 01:53:36,273 - Finished loading area Area4
2024-11-12 01:53:36,658 - Initializing CA data.
2024-11-12 01:53:36,660 - Finished initializing CA data.
2024-11-12 01:53:50,130 - Attempting to save Save0.sav
2024-11-12 01:53:56,931 - Shutting down CA.
2024-11-12 01:53:56,944 - Shutting down CA.
2024-11-12 01:53:56,945 - Shutting down CA.
2024-11-12 01:53:56,946 - Shutting down CA.
2024-11-12 01:53:56,956 - Shutting down CA.
2024-11-12 01:53:56,956 - Shutting down CA.
2024-11-12 01:53:56,956 - Shutting down CA.
2024-11-12 01:53:57,045 - Creating render target TitleState_DrawBuffer, 480 x 270
2024-11-12 01:53:57,089 - Initializing Input.
2024-11-12 01:53:58,601 - RunGame() End
