<?xml version="1.0" encoding="utf-8"?>
<THBackgroundXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <!-- #################################################################### -->
  <!-- Shot0 - The facility -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot0">

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x176</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>


    <!-- Snow particles -->
    <THBackgroundData>
      <mType>PARTICLE</mType>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>1.75</X>
        <Y>1.75</Y>
      </mParallax>
      <mWrap>true</mWrap>
      <mParticleData>
        <mSpawnerName>LightSnow</mSpawnerName>
      </mParticleData>
    </THBackgroundData>
    


    <!-- Comm towers / storage tanks -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0FG0</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>1.5</X>
        <Y>0.0</Y>
      </mParallax>
      <mWrap>true</mWrap>
    </THBackgroundData>
    
    
    <!-- Mesa -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0BG1</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>1.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mWrap>false</mWrap>
    </THBackgroundData>
    
    
    <!-- Clouds -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0BG6</mTextureName>
      <mVelocity>
        <X>-1.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0BG5</mTextureName>
      <mVelocity>
        <X>-0.75</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0BG4</mTextureName>
      <mVelocity>
        <X>-0.5</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0BG3</mTextureName>
      <mVelocity>
        <X>-0.375</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0BG2</mTextureName>
      <mVelocity>
        <X>-0.25</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>
    
    <!-- Mountains -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0Mountains</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Valley -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot0Mist</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.5</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot1 - the Z machine -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot1">
    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x176CRT</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Scanlines -->
    <!--
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot1Scanlines</mTextureName>
      <mRenderType>Additive</mRenderType>
      <mScreenVelocity>
        <X>0.0</X>
        <Y>1.0</Y>
      </mScreenVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>     
      <mWrap>true</mWrap>
    </THBackgroundData>-->
    
    <!-- The input label-->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Video1</mTextureName>
      
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <!-- Screen offset is applied after parallax-->
      <mScreenOffset>
        <X>112</X>
        <Y>64</Y>
      </mScreenOffset>
      <mWrap>false</mWrap>
    </THBackgroundData>

    <!--The z machine -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot1ZMachine</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
      <mScreenOffset>
        <X>96</X>
        <Y>48</Y>
      </mScreenOffset>
      <mWrap>false</mWrap>
    </THBackgroundData>
    
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot2 - pan down of the oscillator room-->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot2">

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x176</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>


    <!--The oscillator room -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot2OscillatorRoom</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
      <mScreenOffset>
        <X>96</X>
        <Y>48</Y>
      </mScreenOffset>
      <mWrap>false</mWrap>
    </THBackgroundData>
  </THBackgroundSetData>    

  <!-- #################################################################### -->
  <!-- Shot3 - Ham talking to Trace -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot3">

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Oscillator rack -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot3Oscillator</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>96</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>

    <!-- Trace-->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot3Trace</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>96</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>

    <!-- Ham standing in doorway-->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot3Ham</mTextureName>
      <mParallax>
        <X>0.5</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>192</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>
    
    

    

  </THBackgroundSetData>
  
  

  <!-- #################################################################### -->
  <!-- Shot4 - Closeup of Trace -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot4">
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot4BG</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot5 - Turning on the laser -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot5">
    <THBackgroundData>
      <!-- Black background since this shot is all sprites -->
      <mTextureName>Art/Backgrounds/Black</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>


  <!-- #################################################################### -->
  <!-- ShotA - Z Machine firing  -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="ShotA">

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x176</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!--The z machine -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/ShotAZMachine</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
      <mScreenOffset>
        <X>96</X>
        <Y>48</Y>
      </mScreenOffset>
      <mWrap>false</mWrap>
    </THBackgroundData>
    
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot8 - Trace and Ham looking at monitor  -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot8">
    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Trace and Ham -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot8BG</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot9 - Ham points at warning  -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot9">
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot9BG</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot9B - Trace hears a sound  -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot9B">
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot9BBG</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot10 - Explosion -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot10">

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Exploding wall -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot10BG</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>96</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>
    
  </THBackgroundSetData>

  <!-- #################################################################### -->
  <!-- Shot11 - Trace being hit by flying debris -->
  <!-- #################################################################### -->
  <THBackgroundSetData mName="Shot11">

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Snow particles -->
    <THBackgroundData>
      <mType>PARTICLE</mType>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>1.5</X>
        <Y>1.0</Y>
      </mParallax>
      <mWrap>true</mWrap>
      <mParticleData>
        <mSpawnerName>LightSnow</mSpawnerName>
      </mParticleData>
    </THBackgroundData>

    <!-- Glass -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot11Glass</mTextureName>
      <mParallax>
        <X>2.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>48</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>

    <!-- Bricks -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot11Bricks</mTextureName>
      <mParallax>
        <X>1.5</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>64</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>

    <!-- Trace -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot11Trace</mTextureName>
      <mParallax>
        <X>1.0</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>96</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>

    <!-- Exploding background -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot11BG</mTextureName>
      <mParallax>
        <X>0.5</X>
        <Y>1.0</Y>
      </mParallax>
      <mOffset>
        <X>192</X>
        <Y>64</Y>
      </mOffset>
    </THBackgroundData>

  </THBackgroundSetData>


  
  
  <!-- destroyed facility-->
  <THBackgroundSetData mName="Shot12">

    <!-- #################################################################### -->
    <!-- Shot12 - Destroyed facility  -->
    <!-- #################################################################### -->

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Snow particles -->
    <THBackgroundData>
      <mType>PARTICLE</mType>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>1.5</X>
        <Y>1.0</Y>
      </mParallax>
      <mWrap>true</mWrap>
      <mParticleData>
        <mSpawnerName>MediumSnow</mSpawnerName>
      </mParticleData>
    </THBackgroundData>

    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot12BG</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>


  <!-- destroyed facility, distance shot-->
  <THBackgroundSetData mName="Shot13">

    <!-- #################################################################### -->
    <!-- Shot13 - Destroyed facility, distance shot  -->
    <!-- #################################################################### -->

    <!-- Matte -->
    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
    </THBackgroundData>

    <!-- Snow particles -->
    <THBackgroundData>
      <mType>PARTICLE</mType>
      <mVelocity>
        <X>0.0</X>
        <Y>0.0</Y>
      </mVelocity>
      <mParallax>
        <X>1.5</X>
        <Y>1.0</Y>
      </mParallax>
      <mWrap>true</mWrap>
      <mParticleData>
        <mSpawnerName>HeavySnow</mSpawnerName>				
      </mParticleData>
    </THBackgroundData>

    <THBackgroundData>
      <mTextureName>Art/Cutscenes/Intro/Backgrounds/Shot13BG</mTextureName>
      <mParallax>
        <X>0.0</X>
        <Y>0.0</Y>
      </mParallax>
      <mOffset>
        <X>0</X>
        <Y>0</Y>
      </mOffset>
    </THBackgroundData>
  </THBackgroundSetData>

</THBackgroundXML>