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	<!-- #################################################################### -->
	<!-- ShotA - Blackness -->
	<!-- #################################################################### -->
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		<THBackgroundData>
			<mTextureName>Art/Backgrounds/Black</mTextureName>
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	<!-- #################################################################### -->
	<!-- Shot0 - Trace in the hospital bed -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot0">

		<!-- Matte -->
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			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
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<!--
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			<mTextureName>Art/Cutscenes/Dream/Backgrounds/TextBackdrop</mTextureName>
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		<THBackgroundData>
			<mTextureName>Art/Backgrounds/Black</mTextureName>
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	</THBackgroundSetData>
	
	
	<!-- #################################################################### -->
	<!-- Shot1 - The facility -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot1">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
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				<Y>0.0</Y>
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		<!-- Comm towers / storage tanks -->
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			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot1FG0</mTextureName>
			<mVelocity>
				<X>0.0</X>
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				<X>1.5</X>
				<Y>0.0</Y>
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			<mWrap>true</mWrap>
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		<!-- Mesa -->
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			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot1BG1</mTextureName>
			<mVelocity>
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				<X>1.0</X>
				<Y>0.0</Y>
			</mParallax>
			<mWrap>false</mWrap>
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		<!-- Clouds -->		
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot1BG2</mTextureName>
			<mVelocity>
				<X>-0.25</X>
				<Y>0.0</Y>
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			<mParallax>
				<X>0.5</X>
				<Y>0.0</Y>
			</mParallax>
		</THBackgroundData>

		<!-- Mountains -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot1Mountains</mTextureName>
			<mVelocity>
				<X>0.0</X>
				<Y>0.0</Y>
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			<mParallax>
				<X>0.5</X>
				<Y>0.0</Y>
			</mParallax>
		</THBackgroundData>

		<!-- Valley -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot1Mist</mTextureName>
			<mVelocity>
				<X>0.0</X>
				<Y>0.0</Y>
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			<mParallax>
				<X>0.5</X>
				<Y>0.0</Y>
			</mParallax>
		</THBackgroundData>
	</THBackgroundSetData>

	
	<!-- #################################################################### -->
	<!-- Shot2 - Trace packing up-->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot2">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
			<mVelocity>
				<X>0.0</X>
				<Y>0.0</Y>
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			<mParallax>
				<X>0.0</X>
				<Y>0.0</Y>
			</mParallax>
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		<!--
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Dream/Backgrounds/TextBackdrop</mTextureName>
			<mRenderType>UIAlpha</mRenderType>
			<mParallax>
				<X>0.0</X>
				<Y>0.0</Y>
			</mParallax>
		</THBackgroundData>
		-->


		<!--Trace packing up as ham watches -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot2</mTextureName>
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				<Y>24</Y>
			</mScreenOffset>
			<mWrap>false</mWrap>
		</THBackgroundData>
	</THBackgroundSetData>

	<!-- #################################################################### -->
	<!-- Shot3 - Trace looking into sunset -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot3">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
			<mVelocity>
				<X>0.0</X>
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			<mParallax>
				<X>0.0</X>
				<Y>0.0</Y>
			</mParallax>
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		<!--
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Dream/Backgrounds/TextBackdrop</mTextureName>
			<mRenderType>UIAlpha</mRenderType>
			<mParallax>
				<X>0.0</X>
				<Y>0.0</Y>
			</mParallax>
		</THBackgroundData>
		-->

		<!-- Cliff with Trace looking into sunset -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot3BG1</mTextureName>
			<mParallax>
				<X>1.0</X>
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				<X>96</X>
				<Y>96</Y>
			</mScreenOffset>
			<mWrap>false</mWrap>
		</THBackgroundData>

		<!-- Clouds -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot3BG6</mTextureName>
			<mVelocity>
				<X>-1.0</X>
				<Y>0.0</Y>
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				<X>0.5</X>
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				<X>0.5</X>
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		<THBackgroundData>
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				<X>0.5</X>
				<Y>0.0</Y>
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				<X>-0.375</X>
				<Y>0.0</Y>
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				<X>0.5</X>
				<Y>0.0</Y>
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		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot3BG2</mTextureName>
			<mVelocity>
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				<Y>0.0</Y>
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				<X>0.5</X>
				<Y>0.0</Y>
			</mParallax>
		</THBackgroundData>
	</THBackgroundSetData>


	<!-- #################################################################### -->
	<!-- Shot4 - pan down Trace's house-->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot4">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
			<mVelocity>
				<X>0.0</X>
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			<mParallax>
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		</THBackgroundData>
		
		


		<!--Trace's house -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot4</mTextureName>
			<mParallax>
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				<X>0</X>
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			<mScreenOffset>
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				<Y>24</Y>
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			<mWrap>false</mWrap>
		</THBackgroundData>
	</THBackgroundSetData>

	<!-- #################################################################### -->
	<!-- Shot5 - pan down Trace's lab-->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot5">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
			<mVelocity>
				<X>0.0</X>
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			<mParallax>
				<X>0.0</X>
				<Y>0.0</Y>
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		<!--
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Dream/Backgrounds/TextBackdrop</mTextureName>
			<mRenderType>UIAlpha</mRenderType>
			<mParallax>
				<X>0.0</X>
				<Y>0.0</Y>
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		-->

		<!--Trace's lab -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot5</mTextureName>
			<mParallax>
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				<Y>24</Y>
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			<mWrap>false</mWrap>
		</THBackgroundData>
	</THBackgroundSetData>

	<!-- #################################################################### -->
	<!-- Shot6 - closeup of Trace -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="Shot6">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
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				<X>0.0</X>
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		<!--
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			<mTextureName>Art/Cutscenes/Dream/Backgrounds/TextBackdrop</mTextureName>
			<mRenderType>UIAlpha</mRenderType>
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				<Y>0.0</Y>
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		-->

		<!--Trace's face -->
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			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Shot6BG1</mTextureName>
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				<X>152</X>
				<Y>24</Y>
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			<mWrap>false</mWrap>
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		<THBackgroundData>
			<mTextureName>Art/Backgrounds/Black</mTextureName>
		</THBackgroundData>
	</THBackgroundSetData>



	<!-- #################################################################### -->
	<!-- AltShot1 - Trace looking at monitor  -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="AltShot1">
		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
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				<X>0.0</X>
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			<mParallax>
				<X>0.0</X>
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		<!-- Trace -->
		<THBackgroundData>
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				<Y>64</Y>
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		</THBackgroundData>
	</THBackgroundSetData>

	<!-- #################################################################### -->
	<!-- AltShot2 - Athetos in the doorway -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="AltShot2">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Intro/Backgrounds/Matte288x72</mTextureName>
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			<mParallax>
				<X>0.0</X>
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		<!-- Trace-->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/AltShot2Trace</mTextureName>
			<mParallax>
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				<X>96</X>
				<Y>64</Y>
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		</THBackgroundData>

		<!-- Athetos standing in doorway-->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/AltShot2Athetos</mTextureName>
			<mParallax>
				<X>0.5</X>
				<Y>1.0</Y>
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			<mOffset>
				<X>384</X>
				<Y>64</Y>
			</mOffset>
		</THBackgroundData>
	</THBackgroundSetData>



	<!-- #################################################################### -->
	<!-- AltShot3 - pan down Athetos -->
	<!-- #################################################################### -->
	<THBackgroundSetData mName="AltShot3">

		<!-- Matte -->
		<THBackgroundData>
			<mTextureName>Art/Cutscenes/Ending/Backgrounds/Matte288x176</mTextureName>
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		<!--
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		<!--Athetos w/ gun -->
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