Performing game patching...
MonoMod.RuntimeDetour.HookGen 22.5.1.1
using MonoMod 22.5.1.1
using MonoMod.RuntimeDetour 22.5.1.1
[MonoMod] Reading input file into module.
[MonoMod] [ReadMod] Loading mod dir: /mnt/SDCARD/Data/ports/bleed/patches
[MonoMod] [ReadMod] Loading mod: /mnt/SDCARD/Data/ports/bleed/patches/Bleed.BleedPatches.mm.dll
[MonoMod] [HookGen] Starting HookGenerator
[MonoMod] [HookGen] Done.
MonoMod 22.5.1.1
[MonoMod] Reading input file into module.
[MonoMod] [ReadMod] Loading mod dir: /mnt/SDCARD/Data/ports/bleed/patches
[MonoMod] [ReadMod] Loading mod: /mnt/SDCARD/Data/ports/bleed/patches/Bleed.BleedPatches.mm.dll
[MonoMod] [Main] Scanning for mods in directory.
[MonoMod] [ReadMod] Loading mod dir: /mnt/SDCARD/Data/ports/bleed/gamedata
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
