Screen depth (bpp) requested is 
ERROR: Failed to locate data directory /usr/local/share/hurrican/
	Using '.' folder as fallback.
--> Using external config path '//.config/hurrican' <--
--> Using external storage path '.' <--
--> Using save path '//.local/share/hurrican' <--

Searching for language files in ./lang
Found language file "deutsch.lng" in path ./lang
Found language file "english.lng" in path ./lang
Found language file "espanol.lng" in path ./lang
Found language file "francais.lng" in path ./lang
Found language file "italiano.lng" in path ./lang
Found language file "polski.lng" in path ./lang
Found language file "portugues.lng" in path ./lang
Found language file "svenska.lng" in path ./lang

>--------------------<
| GameInit started   |
>--------------------<

--> SDL/OpenGL init <--
---------------------

Initializing SDL.
[?25l[?1cSDL initialized.
-> Requesting SDL2 GL to enable VSync with 'late swap tearing' (optimal)
-> 'Late swap tearing' VSync not supported:
Late swap tearing currently unsupported
-> Requesting SDL2 GL to enable standard VSync
-> VSync enabled successfully
Window resolution: 1280x720
GL_FRAMEBUFFER_COMPLETE: created successfully resolution: 640x480
Render viewport resolution: 640x480 at 0x0
Render area: 960x720 at 160x0
Window viewport: 1280x720 at 0x0
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR Rogue GE8300
GL_VERSION: OpenGL ES 3.2 build 1.19@6345021
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 build 1.19@6345021
GL_EXTENSIONS: GL_ANDROID_extension_pack_es31a GL_APPLE_texture_format_BGRA8888 GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_format_BGRA8888 GL_EXT_texture_format_sRGB_override GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_EXT_YUV_target GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fragment_precision_high GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float
Shader: Compiling ./data/shaders/100/shader_color.vert
Shader: Compiled ./data/shaders/100/shader_color.vert
Shader: Compiling ./data/shaders/100/shader_color.frag
Shader: Compiled ./data/shaders/100/shader_color.frag
Shader: Compiling ./data/shaders/100/shader_texture.vert
Shader: Compiled ./data/shaders/100/shader_texture.vert
Shader: Compiling ./data/shaders/100/shader_texture.frag
Shader: Compiled ./data/shaders/100/shader_texture.frag
Shader: Compiling ./data/shaders/100/shader_render.vert
Shader: Compiled ./data/shaders/100/shader_render.vert
Shader: Compiling ./data/shaders/100/shader_render.frag
Shader: Compiled ./data/shaders/100/shader_render.frag

-> OpenGL init successful!

DirectInput8 polling for 512 keys!
Joystick 0: Acquire successful!
Buttons: 11 Name: Xbox 360 Controller
Initializing SDL_mixer
SDL_mixer initialized. Buffer size:2048, Freq:44100, Channels:2
Signed 16-bit samples (little-endian) 
Using SDL_mixer's default decoder for ImpulseTracker music file decoding. 
Requested 24 sound channels and got 24
Loaded texture demofont
Loading font: demofont.png
Loaded texture copper1
Loaded texture copper2
Loaded texture copper3
Loaded texture demozahlen
Loaded texture demologo
Loaded texture star

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/Cracktro.it

-> GameInit successful!

Using language-file './lang/english.lng'
Config file loading successful !

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/menu.it
Loaded texture menufont
Loading font: menufont.png
Loaded texture hurrican_rund
Loaded texture hurrican-logo
Loaded texture skills
Loaded texture star
Loaded texture loading
Loaded texture loadingbar
Loaded texture smallfont
Loading font: smallfont.png
Loaded texture guiback
Loaded texture bullet
Loaded texture skeletor_bullet
Loaded texture glassplitter
Loaded texture explosion-medium
Loaded texture explosion-medium2
Loaded texture explosion-medium2
Loaded texture explosion-medium
Loaded texture explosion-medium
Loaded texture explosion-green
Loaded texture alienexplosion
Loaded texture explosion-big
Loaded texture explosion-big2
Loaded texture explosion-trace
Loaded texture blue-explosion
Loaded texture explosion-giga
Loaded texture splitter
Loaded texture piranhateile
Loaded texture piranhateile2
Loaded texture piranhablut
Loaded texture madeblut
Loaded texture tropfen
Loaded texture blatt
Loaded texture blatt
Loaded texture nest
Loaded texture rocksplitter
Loaded texture rocksplittersmall
Loaded texture rocksplittersmallblue
Loaded texture spidersplitter
Loaded texture spidersplitter2
Loaded texture spidergrenade
Loaded texture evil-smoke
Loaded texture evil-smoke2
Loaded texture stelze
Loaded texture stelzhead
Loaded texture smoke2
Loaded texture smoke2
Loaded texture smokebig
Loaded texture smokebig
Loaded texture smokebig
Loaded texture beamsmoke
Loaded texture beamsmoke
Loaded texture beamsmoke2
Loaded texture beamsmoke2
Loaded texture beamsmoke5
Loaded texture snowflush
Loaded texture snowflush
Loaded texture ufolaserflare
Loaded texture funke
Loaded texture funke
Loaded texture funke2
Loaded texture laserfunke
Loaded texture laserfunke2
Loaded texture smoke
Loaded texture pharaosmoke
Loaded texture rocketsmoke
Loaded texture rocketsmokeblue
Loaded texture rocketsmokegreen
Loaded texture flugsacksmoke
Loaded texture evilfunke
Loaded texture tropfen2
Loaded texture wassertropfen2
Loaded texture laserflame
Loaded texture bubble
Loaded texture snow
Loaded texture snow
Loaded texture p1_hurri-teile
Loaded texture p2_hurri-teile
Loaded texture boulder_small
Loaded texture wasserspritzer
Loaded texture wasserspritzer
Loaded texture lavakrabbe_teile
Loaded texture spiderparts
Loaded texture kettenteile
Loaded texture kettenteil2
Loaded texture rain
Loaded texture shield
Loaded texture evilroundsmoke
Loaded texture giantspiderflare
Loaded texture kringel
Loaded texture kringel
Loaded texture dust
Loaded texture turbinesmoke
Loaded texture miniflare
Loaded texture grenadeflare
Loaded texture lavaflare
Loaded texture lavaflare
Loaded texture metalhead_halsteil
Loaded texture metalhead_turbine
Loaded texture schleim
Loaded texture schleim2
Loaded texture shockexplosion
Loaded texture shotflare
Loaded texture shotflare
Loaded texture extracollected
Loaded texture diamantcollected
Loaded texture spidershotsmoke
Loaded texture drache_smoke
Loaded texture fireball_smoke
Loaded texture lavaflare
Loaded texture explosion-regular
Loaded texture explosion-regular
Loaded texture dust
Loaded texture dust
Loaded texture schrott1
Loaded texture schrott2
Loaded texture droneflame
Loaded texture Zitronestiel
Loaded texture powerblock
Loaded texture oneup
Loaded texture diamant
Loaded texture extras
Loaded texture punisher
Loaded texture wasserfall
Loaded texture wasserfall2
Loaded texture water
Loaded texture water2
Loaded texture gameover
Loaded texture shadow
Loaded texture lasersmoke
Loaded texture lasersmoke_big
Loaded texture spreadshotsmoke
Loaded texture powerlinesmoke
Loaded texture lavaflare
Loaded texture blitzstrahl1
Loaded texture blitzstrahl2
Loaded texture blitzstrahl3
Loaded texture blitzstrahl4
Loaded texture blitzflash1
Loaded texture blitzflash2
Loaded texture blitzflash3
Loaded texture blitzflash4
Loaded texture blitztexture
Loaded texture schussflamme
Loaded texture schussflamme2
Loaded texture schussflamme3
Loaded texture schussflammeflare
Loaded texture diamant
Loaded texture skeletor_shot
Loaded texture spreadshot
Loaded texture spreadshot2
Loaded texture spreadshot_big
Loaded texture spreadshot_big2
Loaded texture bounce1
Loaded texture bounce2
Loaded texture bounce3
Loaded texture bounce_big1
Loaded texture bounce_big2
Loaded texture bounce_big3
Loaded texture laser
Loaded texture laser2
Loaded texture laserbig
Loaded texture laserbig2
Loaded texture walker-laser
Loaded texture canonball
Loaded texture powerline
Loaded texture suchschuss
Loaded texture suchschuss2
Loaded texture golemschuss
Loaded texture golemschuss
Loaded texture spiderslow
Loaded texture fetterspinnenlaser
Loaded texture spidershot
Loaded texture spidershot2
Loaded texture bombe_small
Loaded texture bombe_big
Loaded texture flamme
Loaded texture flame
Loaded texture fireball
Loaded texture fireball_big
Loaded texture fireball_big
Loaded texture rotzshot
Loaded texture flame
Loaded texture flame
Loaded texture flame
Loaded texture flame
Loaded texture krabblerlaser1
Loaded texture krabblerlaser2
Loaded texture krabblerlaser2
Loaded texture pharaolaser
Loaded texture grenade
Loaded texture rocket
Loaded texture rocket
Loaded texture rocketwerfer
Loaded texture torpedo
Loaded texture evilshot
Loaded texture evilshot2
Loaded texture evilblitz
Loaded texture blitzbeam
Loaded texture ufolaser
Loaded texture stelzlaser
Loaded texture pflanzeschuss
Loaded texture bratklopsshot
Loaded texture dronebullet
Loaded texture schleimshot
Loaded texture lafass_fall
Loaded texture evilblitz2
Loaded texture flugkanonelaser
Loaded texture eiszapfenshot
Loaded texture arcshot
Loaded texture snowbomb
Loaded texture snowbombsmall
Loaded texture fettespinneshot
Loaded texture fettespinneshot2
Loaded texture eierbombe
Loaded texture evilround
Loaded texture druckwelle
Loaded texture shieldspawner
Loaded texture blauebombe
Loaded texture skeletor_granate
Loaded texture elektropampe
Loaded texture spidershot2
Loaded texture hud
Loaded texture hudblitz
Loaded texture hudbomb
Loaded texture hudsupershot
Loaded texture hudautofire
Loaded texture hudenergy
Loaded texture hudrad
Loaded texture hudfontbig
Loaded texture hudselected
Loaded texture hudbalken
Loaded texture hudbalken_full
Loaded texture hudarrow
Loaded texture bosshud
Loaded texture bossbar

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/credits.it

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/stageclear.it

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/gameover.it

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/highscore.it
Loaded texture console
Loaded texture p1_hurri_idle
Loaded texture p1_hurri_kucken
Loaded texture p1_hurri_idleumkuck
Loaded texture p1_hurri_laufen
Loaded texture p1_hurri_shootdiagonal
Loaded texture p1_hurri_shootup
Loaded texture p1_hurri_crouch
Loaded texture p1_hurri_jump
Loaded texture p1_hurri_jumpschraeg
Loaded texture p1_hurri_jumpup
Loaded texture p1_hurri_rundumschuss
Loaded texture p1_hurri_pissen
Loaded texture p1_hurri_ride
Loaded texture p1_hurri_rad

-> Loading Level <-

Loaded texture s_factory
Loaded texture s_Jungle
Loaded texture s_factory3
Loaded texture s_factory4
Loaded texture s_factory2
Loaded texture s_rohre
Loaded texture s_pflanzen2
Loaded texture s_pflanzen
Loaded texture s_panel
Loaded texture s_pflanzen4
Loaded texture s_pflanzen3
Loaded texture s_arrow
Loaded texture s_mario1
Loaded texture s_mario2
Loaded texture s_tempel
Loaded texture s_tempel2
Loaded texture s_graues
Loaded texture s_mpde
Loaded texture s_mushi
Loaded texture s_mario3
Loaded texture s_spinne1
Loaded texture s_braun
Loaded texture s_chains
Loaded texture s_tower1
Loaded texture s_mario4
Loaded texture s_snow
Loaded texture s_ice2
Loaded texture s_snow2
Loaded texture s_cave2
Loaded texture s_cave
Loaded texture s_skull
Loaded texture s_mario5
Loaded texture s_end2
Loaded texture static_jungle
Loaded texture back_jungle
Loaded texture front_jungle
Loaded texture clouds_jungle
Loaded texture luefter1
Loaded texture luefter2
Loaded texture made
Loaded texture auge
Loaded texture enemy-walker
Loaded texture bruecke
Loaded texture lavaflare
Loaded texture stahlmuecke
Loaded texture nest
Loaded texture pflanze
Loaded texture fledermaus
Loaded texture glubschi
Loaded texture glubschi2
Loaded texture mutant
Loaded texture tube
Loaded texture roboraupe
Loaded texture eiermann
Loaded texture minidragon
Loaded texture skiwalker
Loaded texture minirocket
Loaded texture stachelbeere
Loaded texture lavakrabbe
-> Load Level : tutorial.map successful ! <-


-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/Machine Monotony.it

-> NULL ptr returned from MUSIC_LoadSong() loading song file
	./data/music/Machine Monotony.it

>--------------------<
| GameExit started   |
>--------------------<

-> Fonts released
-> Head menu released
-> Shutting down Sound Manager
-> Sound system released
-> Texture system released
-> SDL/OpenGL input shutdown successfully completed !
[?25h[?0c-> SDL/OpenGL shutdown successfully completed !

-> Hurrican closed !

http://www.poke53280.de
Bugreports, questions etc : information@poke53280.de

-> logfile end
current_mode 1280x720
MALI_CreateWindow:0x55a65e82c0 done.
