umount: can't unmount /mnt/SDCARD/Apps/PortMaster/PortMaster/libs/frt_3.5.2.squashfs: Invalid argument
Running in UINPUT output mode.
[?25l[?1cALSA lib pcm.c:8449:(snd_pcm_recover) underrun occurred
ERROR:  does not have a library for the current platform.
   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
ERROR:  does not have a library for the current platform.
   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
ERROR:  does not have a library for the current platform.
   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
ERROR:  does not have a library for the current platform.
   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
ERROR:  does not have a library for the current platform.
   at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479)
ERROR: Failed to init steam api. Is Steam running? Is the plugin activated? Did you do the setup in ProjectSettings > SteamAPI
   at: call (modules/gdscript/gdscript_functions.cpp:775)
ERROR: You're running an exported build. Steam integration will only work if the game is launched by Steam. Either upload this build to Steam or create a file in the same directory as your exported build named 'steamapp_id.txt' with just your steam app id in it.
   at: call (modules/gdscript/gdscript_functions.cpp:775)
[?25h[?0cGodot Engine v3.5.2.stable.custom_build.170ba337a - https://godotengine.org
current_mode 1280x720
MALI_CreateWindow:0x40852490 done.
OpenGL ES 3.0 Renderer: PowerVR Rogue GE8300
Async. shader compilation: OFF
 
Audio.dict refresh: [music_music, music_arcade, menu_cursor, menu_accept, menu_cancel, menu_pause, menu_joy, menu_joy2, menu_wipe, gem_collect, gem_show, gem_piano, gem_socket, gem_place, clock_collect, door_open, door_close, door_squeak, cam_zoom, player_grab, player_drop, player_push, player_turn, player_jump, player_land, player_fallout, player_spike, player_around, player_peek, arcade_win, arcade_lose, arcade_jump, arcade_hit, arcade_bell, arcade_die, arcade_owie, arcade_boot]
door_in = Spawn:[Node2D:3698]
/mnt/SDCARD/Emus/PORTS/../../Roms/PORTS/ROTA.sh: line 65: systemctl: not found
