./sw: /usr/lib64/libasound.so.2: no version information available (required by ./sw)
./sw: /usr/lib64/libasound.so.2: no version information available (required by /mnt/SDCARD/Data/ports/shadow-warrior/libs/libfluidsynth.so.1)
./sw: /usr/lib64/libasound.so.2: no version information available (required by /mnt/SDCARD/Data/ports/shadow-warrior/libs/libfluidsynth.so.1)
setterm: /mnt/SDCARD/Data/ports/shadow-warrior/libs/libtinfo.so.6: version `NCURSES6_TINFO_6.2.current' not found (required by /mnt/SDCARD/System/lib/libncursesw.so.6)
FX_Init: trying SDL
SDL_GetCurrentAudioDriver: alsa
CD_Init: trying SDL
MUSIC_Init: trying FluidSynth
fluidsynth: error: Unable to open file "/usr/share/sounds/sf3/default-GM.sf3"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf3/default-GM.sf3"
MUSIC_Init: trying ALSA
setterm: /mnt/SDCARD/Data/ports/shadow-warrior/libs/libtinfo.so.6: version `NCURSES6_TINFO_6.2.current' not found (required by /mnt/SDCARD/System/lib/libncursesw.so.6)
current_mode 1280x720
Added /mnt/SDCARD/Data/ports/shadow-warrior/ to search path.
Added //.jfsw/ to search path.

JFShadowWarrior
Based on Shadow Warrior by 3D Realms Entertainment.
Additional improvements by Jonathon Fowler (http://www.jonof.id.au) and other contributors.
See GPL.TXT for license terms.

Version 20210130-8-g60dfb28.
Built Nov 22 2021 01:49:52.

BUILD engine by Ken Silverman (http://www.advsys.net/ken)
Additional improvements by Jonathon Fowler (http://www.jonof.id.au)
and other contributors. See BUILDLIC.TXT for terms.

Version 88cee9f.
Built Nov 22 2021 02:00:53 using GCC 8.3.
64-bit word size.

SDL2 system interface (compiled with SDL version 2.26.5, runtime version 2.0.15)
Loading system OpenGL library
Detecting video modes:
  - 1280x720 8-bit fullscreen
  - 800x600 8-bit fullscreen
  - 640x480 8-bit fullscreen
  - 640x400 8-bit fullscreen
  - 512x384 8-bit fullscreen
  - 480x360 8-bit fullscreen
  - 400x300 8-bit fullscreen
  - 320x240 8-bit fullscreen
  - 320x200 8-bit fullscreen
  - 1280x720 24-bit fullscreen
  - 800x600 8-bit windowed
  - 640x480 8-bit windowed
  - 640x400 8-bit windowed
  - 512x384 8-bit windowed
  - 480x360 8-bit windowed
  - 400x300 8-bit windowed
  - 320x240 8-bit windowed
  - 320x200 8-bit windowed
  - 800x600 24-bit windowed
  - 640x480 24-bit windowed
  - 640x400 24-bit windowed
  - 512x384 24-bit windowed
  - 480x360 24-bit windowed
  - 400x300 24-bit windowed
  - 320x240 24-bit windowed
  - 320x200 24-bit windowed
Scanning for GRP files...
 Checksumming SW.GRP
GRP file: SW.GRP
Detected registered GRP

SHADOW WARRIOR(tm)
Copyright (c) 1997 3D Realms Entertainment

Game controllers:
  - Xbox 360 Controller
Using controller Xbox 360 Controller
CONTROL_Startup: Mouse Present
CONTROL_Startup: Joystick Present
RTS file sw.rts was not found
Initialising timer
Loading sound and graphics...
initcache(): Initialised with 33554432 bytes
Failure setting video mode 640x480x32 fullscreen! Attempting safer mode...Setting video mode 640x480 (8-bpp windowed)
MALI_CreateWindow:0x55b556b320 done.
glbuild_loadfunctions: failed to find glTexEnvf
Falling back to non-OpenGL render.
Setting video mode 640x480 (8-bpp windowed)
MALI_CreateWindow:0x55b556b320 done.
FX driver is SDL
Music driver is ALSA
Can't play OGG music track: track02.ogg
Can't play OGG music track: track02.ogg
Setting video mode 640x480 (8-bpp fullscreen)
MALI_CreateWindow:0x55b4fba5b0 done.
Setting video mode 1280x720 (8-bpp fullscreen)
MALI_CreateWindow:0x55b5637d90 done.
Can't play OGG music track: track04.ogg
PolymostTexCache: cache index unloaded
