  adding: assets/ (stored 0%)
  adding: assets/.gitkeep (stored 0%)
  adding: assets/audiogroup1.dat (stored 0%)
  adding: assets/BGM_btl.ogg (stored 0%)
  adding: assets/BGM_col.ogg (stored 0%)
  adding: assets/BGM_ctl.ogg (stored 0%)
  adding: assets/BGM_dax.ogg (stored 0%)
  adding: assets/BGM_hcm.ogg (stored 0%)
  adding: assets/BGM_jzz.ogg (stored 0%)
  adding: assets/BGM_lvs.ogg (stored 0%)
  adding: assets/BGM_ppu.ogg (stored 0%)
  adding: assets/BGM_psn.ogg (stored 0%)
  adding: assets/BGM_scb.ogg (stored 0%)
  adding: assets/BGM_ttl.ogg (stored 0%)
  adding: assets/game.droid (stored 0%)
  adding: assets/local_save.txt (stored 0%)
  adding: assets/options.ini (stored 0%)
  adding: assets/Podfile (stored 0%)
  adding: assets/steam_settings/ (stored 0%)
  adding: assets/steam_settings/steam_appid.txt (stored 0%)
  adding: assets/steam_settings/settings/ (stored 0%)
  adding: assets/steam_settings/settings/account_name.txt (stored 0%)
  adding: assets/steam_settings/settings/language.txt (stored 0%)
Loading images...
Missing: dl_iterate_phdr (0x1401a3d0, 0x5570d0ceb8)
Missing: ptrace (0x1401a4c0, 0x5570d0ceb8)
Missing: open (0x180f1e18, 0x5570d0ceb8)
Missing: statvfs (0x180f1ea8, 0x5570d0ceb8)
Missing: syslog (0x180f27f8, 0x5570d0ceb8)
Missing: dl_iterate_phdr (0x180f2880, 0x5570d0ceb8)
loader/io_util.cpp:13: Failed to stat file 'lib/arm64-v8a/libopenal.so'.
gmloader/main.cpp:73: Failed initializing module 'libopenal.so'.
Missing: dl_iterate_phdr (0x405dd930, 0x5570d0ceb8)
Missing: zError (0x405ddab8, 0x5570d0ceb8)
Missing: _ZN4oboe13convertToTextINS_6ResultEEEPKcT_ (0x405de758, 0x5570d0ceb8)
Missing: _ZN4oboe18AudioStreamBuilder17openManagedStreamERNSt6__ndk110unique_ptrINS_11AudioStreamENS_20StreamDeleterFunctorEEE (0x405e2ed0, 0x5570d0ceb8)
Missing: ioctl (0x405e3668, 0x5570d0ceb8)
Missing: _ZN4oboe13convertToTextINS_11AudioFormatEEEPKcT_ (0x405e4580, 0x5570d0ceb8)
Missing: fcntl (0x405e4678, 0x5570d0ceb8)
Missing: _ZN4oboe13convertToTextIPNS_11AudioStreamEEEPKcT_ (0x405e50b0, 0x5570d0ceb8)
Missing: if_nametoindex (0x405e6558, 0x5570d0ceb8)
Symbol "MemoryManager__Free_2" not found.
Failed to perform hook for symbol "_ZN11TRelConsole6OutputEPKcz"!
Failed to perform hook for symbol "alBufferMarkNeedsFreed"!
Failed to perform hook for symbol "_Z23RegisterAndroidKeyEventii"!
Symbol "ms_freq" not found.
[?25l[?1c
***************************************
*   YoYo Games Android Runner V0.1    *
***************************************	 
Importing GL
... attemping to import GL2
Finished importing GL
Class RunnerJNILib does not have method OpenURL.
Class RunnerJNILib does not have method SendHighScore.
Class RunnerJNILib does not have method SendAchievement.
Class RunnerJNILib does not have method IncrementAchievement.
Class RunnerJNILib does not have method OpenAchievements.
Class RunnerJNILib does not have method OpenLeaderboards.
Class RunnerJNILib does not have method AchievementLoadFriends.
Class RunnerJNILib does not have method AchievementLoadLeaderboard.
Class RunnerJNILib does not have method CallExtensionFunction.
Class RunnerJNILib does not have method LoadDynamicAsset.
Class RunnerJNILib does not have method GetAssetManager.
Class RunnerJNILib does not have method AchievementLoadPic.
Class RunnerJNILib does not have method AchievementShow.
Class RunnerJNILib does not have method AchievementEvent.
Class RunnerJNILib does not have method AchievementGetInfo.
Class RunnerJNILib does not have method AchievementLogin.
Class RunnerJNILib does not have method AchievementLoginStatus.
Class RunnerJNILib does not have method AchievementLogout.
Class RunnerJNILib does not have method EnableAds.
Class RunnerJNILib does not have method MoveAds.
Class RunnerJNILib does not have method AdsSetup.
Class RunnerJNILib does not have method DisableAds.
Class RunnerJNILib does not have method AdsEvent.
Class RunnerJNILib does not have method AdsEventPreload.
Class RunnerJNILib does not have method AdsDisplayWidth.
Class RunnerJNILib does not have method AdsDisplayHeight.
Class RunnerJNILib does not have method LeaveRating.
Class RunnerJNILib does not have method HttpGet.
Class RunnerJNILib does not have method HttpPost.
Class RunnerJNILib does not have method HttpRequest.
Class RunnerJNILib does not have method ClearGamepads.
Class RunnerJNILib does not have method PlayMP3.
Class RunnerJNILib does not have method StopMP3.
Class RunnerJNILib does not have method PauseMP3.
Class RunnerJNILib does not have method ResumeMP3.
Class RunnerJNILib does not have method SetMP3Volume.
Class RunnerJNILib does not have method PlayingMP3.
Class RunnerJNILib does not have method GetDefaultFrameBuffer.
Class RunnerJNILib does not have method ShowMessage.
Class RunnerJNILib does not have method setSystemUIVisibilityFlags.
Class RunnerJNILib does not have method InputString.
Class RunnerJNILib does not have method ShowQuestion.
Class RunnerJNILib does not have method ShowMessageAsync.
Class RunnerJNILib does not have method InputStringAsync.
Class RunnerJNILib does not have method ShowQuestionAsync.
Class RunnerJNILib does not have method ShowLogin.
Class RunnerJNILib does not have method RestrictOrientation.
Class RunnerJNILib does not have method isNetworkConnected.
Class RunnerJNILib does not have method CheckPermission.
Class RunnerJNILib does not have method RequestPermission.
Class RunnerJNILib does not have method powersaveEnable.
Class RunnerJNILib does not have method analyticsEvent.
Class RunnerJNILib does not have method analyticsEventExt.
Class RunnerJNILib does not have method cloudStringSave.
Class RunnerJNILib does not have method cloudSynchronise.
Class RunnerJNILib does not have method DynamicAssetExists.
Class RunnerJNILib does not have method DumpUsedMemory.
Class RunnerJNILib does not have method UsingGL2.
Class RunnerJNILib does not have method PushLocalNotification.
Class RunnerJNILib does not have method PushGetLocalNotification.
Class RunnerJNILib does not have method PushCancelLocalNotification.
Class RunnerJNILib does not have method GetUDID.
Class RunnerJNILib does not have method WaitForVsync.
Class RunnerJNILib does not have method HasVsyncHandler.
Class RunnerJNILib does not have method VirtualKeyboardToggle.
Class RunnerJNILib does not have method VirtualKeyboardGetStatus.
Class RunnerJNILib does not have method VirtualKeyboardGetHeight.
Class RunnerJNILib does not have method OnKeyboardStringSet.
Class RunnerJNILib does not have method EnumerateGamepadDevices.
Loading APK /mnt/SDCARD/Data/ports/superglitter/superglitter.portJust before strdup
CommandLine: -game game.droid
MemoryManager allocated: 92353
Could not look up method getPackageManager, NULL class.
Class RunnerJNILib does not have field ms_context.
Could not look up method hasSystemFeature, NULL class.
android.software.leanback = 0
Finished Init
Create Error Form

***************************************
*     YoYo Games Runner v1.0(426)[r32908]    *
***************************************	 
RunnerLoadGame: game.droid
RunnerLoadGame() - assets/game.droid
YYG Game launching. Game file: assets/game.droid
Checking if INIFile exists at assets/options.ini
INIFile assets/options.ini Exists, loading....
_FileExists fail in zip - assets/game.yydebug
Reading File assets/game.droid
Loaded File assets/game.droid(11061514)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad.._FileExists fail in zip - assets/gamecontrollerdb.txt
Attempting to set gamepadcount to 0
Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 3561 global variables
got 3561 instance variables
got 43 local variables
ID_STRG
Create Window
Init Graphics
GR_D3D_Init()
OpenGL: version string OpenGL ES 3.2 build 1.19@6345021
OpenGL: vendor string Imagination Technologies
OpenGL GLSL: version string OpenGL ES GLSL ES 3.20 build 1.19@6345021
Extensions:
GL_ANDROID_extension_pack_es31a GL_APPLE_texture_format_BGRA8888 GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_format_BGRA8888 GL_EXT_texture_format_sRGB_override GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_EXT_YUV_target GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GOpenGL: 24bit depth supported
OpenGL: packed 24bit depth/8bit stencil supported
OpenGL: Non-power-of-two textures supported (through extension)
Texture #1 16,16
Texture #2 16,16
Texture #1 16,16
Texture #2 16,16
finished(2)!!
Texture #1 1,1
Texture #2 1,1
finished(2)!!
Background_InitTextures()
Sprite_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Load Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8   240
Process Chunk: OPTN   88
Process Chunk: LANG   24
Process Chunk: EXTN   8
Process Chunk: SOND   2088
Audio_Load()
Process Chunk: AGRP   40
AudioGroup_Load()
Process Chunk: SPRT   466904
Process Chunk: BGND   8
Process Chunk: PATH   136
Process Chunk: SCPT   2984
Process Chunk: GLOB   504
Process Chunk: SHDR   66008
Error compiling shader:
Compile failed.
ERROR: 0:47: 'assign' : globals declared with no storage qualifier must be initialized with a constant expression
1 compilation errors. No code generated.



precision mediump float;
#define LOWPREC lowp
// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes

uniform sampler2D gm_BaseTexture;

uniform bool gm_PS_FogEnabled;
uniform vec4 gm_FogColour;
uniform bool gm_AlphaTestEnabled;
uniform float gm_AlphaRefValue;

void DoAlphaTest(vec4 SrcColour)
{
	if (gm_AlphaTestEnabled)
	{
		if (SrcColour.a <= gm_AlphaRefValue)
		{
			discard;
		}
	}
}

void DoFog(inout vec4 SrcColour, float fogval)
{
	if (gm_PS_FogEnabled)
	{
		SrcColour = mix(SrcColour, gm_FogColour, clamp(fogval, 0.0, 1.0)); 
	}
}

#define _YY_GLSLES_ 1
varying vec2 v_vTexcoord;

uniform vec4  uni_crt_sizes;
uniform float uni_radial_distortion_amount;
uniform bool  uni_use_radial_distortion;
uniform bool  uni_use_border;
uniform bool  uni_use_RGB_separation;
uniform bool  uni_use_scanlines;
uniform bool  uni_use_noise;
uniform float uni_border_corner_size;
uniform float uni_border_corner_smoothness;
uniform float uni_brightness;
uniform float uni_noise_strength;
uniform float uni_timer;

vec2 aspect = uni_crt_sizes.xy / uni_crt_sizes.x;

vec4 scanline_weights(float dist, vec4 col) {
  vec4 width = 2.0 + 2.0 * pow(col, vec4(4.0));
  vec4 weights = vec4(dist * 3.333333);                
  return 0.51 * exp(-pow(abs(weights * sqrt(2.0 / width)), width)) / (0.18 + 0.06 * width);
}
    
float border_corners(vec2 UV) {
  UV = UV - 0.5 + 0.5;
  UV = min(UV, 1.0 - UV) * aspect;
  vec2 centre_distance = vec2(uni_border_corner_size);
  UV = (centre_distance - min(UV, centre_distance));
  float dist = sqrt(dot(UV, UV));
  return clamp((centre_distance.x - dist) * uni_border_corner_smoothness, 0.01, 0.99);
}

vec2 radial_distortion(vec2 UV) {
  vec2 UV_centre = UV - 0.5;
  float dist = dot(UV_centre, UV_centre) * uni_radial_distortion_amount;
  return (UV + UV_centre * (1.0 + dist) * dist);
}

float random(vec2 UV) {
 	return fract(sin(dot(UV, vec2(15.5151, 42.2561))) * 12341.14122 * sin(uni_timer * 0.03));Copying error Compile failed.
ERROR: 0:47: 'assign' : globals declared with no storage qualifier must be initialized with a constant expression
1 compilation errors. No code generated.


Process Chunk: FONT   24856
Process Chunk: TMLN   24
Process Chunk: OBJT   155672
Collision Event time(microsecs)=4098
Process Chunk: ACRV   8
Process Chunk: SEQN   8
Process Chunk: TAGS   24
Process Chunk: ROOM   13064
Process Chunk: DAFL   8
Process Chunk: EMBI   120
Process Chunk: TPAG   70856
Process Chunk: TGIN   2632
Process Chunk: CODE   690072
Process Chunk: VARI   87512
Process Chunk: FUNC   37480
Process Chunk: STRG   277672
Process Chunk: TXTR   8654888
Process Chunk: AUDO   507346
Audio_WAVs()
PrepareGame()
Extension_Prepare() 
Code_Constant_Prepare() 
Script_Prepare() 
TimeLine_Prepare() 
Object_Prepare() 
Preparing 351 objects:
Room_Prepare() 
InitGraphics() 
Finished PrepareGame() 
Run_Start
Audio group 1 -> Loading...
Audio_WAVs()
arena    =22278144(0x23f0153f000)
ordblks  =41(0x100000029)
smblks   =11063296(0x00a8d000)
hblks    =2224(0x141eb40000008b0)
hblkhd   =1180864(0x20270001204c0)
usmblks  =-2093082720(0x7f833e17a0)
fsmblks  =1080491768(0x4066fef8)
uordblks =1080793840(0x406b9af0)
fordblks =1080777028(0x406b5944)
keepcost =-67064576(0x7ffc00ad00)
Total memory used = 26642100(0x019686b4) bytes
**********************************.
Entering main loop.
**********************************.
Finished BeginToEnd, default frame buffer is: 0
MANUFACTURER = JohnnyonFlame
Controller 'Xbox 360 Controller' assigned to player 0.
Audio group 1 -> Loaded
Texture #3 2048,2048
Texture #3 2048,2048
Texture #3 2048,2048
_FileExists fail in zip - assets/savedata.ini
セーブデータが存在しないため新規セーブデータファイルを作成します
Unable to find file in zip - /mnt/sdcard/data/ports/superglitter/save/savedata.ini
ローカルセーブデータを選択
最終的にロードしたバージョン：0
Texture #3 2048,2048
Texture #3 2048,2048
違うBGMが再生されているので切り替えます: <undefined> → BGM_ttl
ゲームが保存されました バージョン: 1
ゲームが保存されました バージョン: 2
MoveTaskToBack called.
[?25h[?0cLoading config file (/mnt/SDCARD/Data/ports/superglitter/gmloader.json)
	save_dir = save
	apk_path = superglitter.port
	show_cursor = 0
	disable_controller = 0
	force_platform = os_windows
os_type = os_windows
libyoyo detected frequency=22050
default frequency=22050
apk_path /mnt/SDCARD/Data/ports/superglitter/superglitter.port save_dir /mnt/SDCARD/Data/ports/superglitter/save/ pkg_dir com.johnny.loader
current_mode 1280x720
Cursor disabled
MALI_CreateWindow:0x5578725660 done.
