<!--
IMPORTANT WARNING:
If you edit this file, your computer will probably explode.
Your friend, the High Resolution Sign Painter
-->

<config>


	<!--
	Adjust the language.
	Default is to use your system setting. Best for most people.
	Other valid language codes: en, es, fr, de, it, nl, pl, hu, ko, cn, jp
	-->
	<!--
	<param name="language" value="en"/>
	-->

	
	<!--
	Adjust UI and some text field sizes.
	Best to leave this commented out unless you have a good reason to change it!
	-->

	<!--
	<param name="ui_scale" value="1.5" />
	-->
	
	
	<!--
	Use the fancy new double resolution textures?
	1: Yes, more pixels! (default)
	0: No, use the original assets, the	original 800x600 version of World of Goo should be enough for anybody.
	-->
	<!--
	<param name="use_2x_assets" value="1" />
	-->
	
	<!--
	Use framebuffer?
	-1: Auto. Adjust the FBO dimensions based on the display size.
	 0: Off. Do not use a framebuffer.
	 1: On. (Default and recommended.) Dimensions specified down below.

	Auto mode will try to pick one of the following framebuffer sizes,
	depending on your screen:
	800x600
	1280x720
	1600x900
	1920x1080
	-->
	<!--
	<param name="use_fbo" value="1"/>
	-->

	<!--
	Set framebuffer resolution.
	This buffer is scaled to window size, set below.
	Ignored if use_fbo is 0 or -1.
	Default and recommended setting is: 1600 x 900
	-->
	<!--
	<param name="fbo_width" value="1600"/>
	<param name="fbo_height" value="900"/>
	-->

	<!--
	Set window size.
	Best to leave this commented out. The game will choose the largest size
	possible from the list below, attempting to best fit your main display.
	Fullscreen will always run at your full native display size.
	800x600
	1280x720
	1600x900
	1920x1080
	-->

	<!--
	<param name="screen_width" value="1600"/>
	<param name="screen_height" value="900"/>
	-->
	
	<!--
	If set, enables relative cursor mode and adjusts cursor speed.
	Relevant in fullscreen mode only.
	On Windows: default if unspecified is 0 (relative cursor mode disabled)
	On Mac: default if unspecified is 1.5. Helpful to avoid accidentally triggering "hot corners".
	-->
	
	<!--
	<param name="relative_mouse" value="1.5"/>
	-->
	
	<!--
	Adjust how far UI appears from edges of the game view.
	-->
	<!--
	<param name="ui_inset" value="10"/>
	-->
	
	<!--
	Controll the panning settings when the mouse is near the edge of the screen on large levels
	-->
	<!--
	Adjust panning settings when your cursor is near the edge of the screen.
	panning_margin: inset pct, default: 0.2
	panning_acceleration: default 0.65
	panning_max_speed: default 14
	-->
	<!--
	<param name="panning_margin" value="0.2"/>
	<param name="panning_acceleration" value="0.65"/>
	<param name="panning_max_speed" value="14"/>
	-->

	<!--
	Time travel back to the original 2008 release?
	Just uncomment this section (and also comment out anything above).
	-->
	<!--
	<param name="use_2x_assets" value="0" />
	<param name="use_fbo" value="1"/>
	<param name="fbo_width" value="800"/>
	<param name="fbo_height" value="600"/>
	<param name="screen_width" value="800"/>
	<param name="screen_height" value="600"/>
	-->
	
	

</config>
